Battle of Buariki: Trading Fire

Our third installment will find both sides trading fire as they begin to spot one another. This is a common trend in Lock ‘n Load games, and is one that you must take into consideration. As soon as you fire on the enemy, you’re now spotted and open to take return fire yourself. Last time we covered how-to conduct DFT combat, so we will not cover that in such extensive detail but rather try to cover some more ground. And this introduction would not be complete without…

Note: All components seen are playtest material, and have been poorly constructed and put together by yours truly, so they do not represent what the final game will look like.

Trading Fire

A barrage of bullets opens up as the Japanese try to inflict greater damages on the loan Marine squad that rushed into the open, however as their attack is uncoordinated they have no effect. Both sides continue to open up with ill effect; each side firing upon the other one after another. The cover of heavy jungle negates the majority of each sides attempts to bring about any meaningful results.

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Battle of Buariki: Opening Moves

Welcome back to our play through of a scenario from an upcoming game in the Lock ‘n Load lineup. Here is a shot so that you can pick up right where we left off. Both sides have deployed and we’re ready for the start of the scenario. I should note that I mistakenly did not account for marshes as degrading terrain for these first few moves.

Deployment from our previous installment.

Note: All components seen are playtest material, and have been poorly constructed and put together by yours truly, so they do not represent what the final game will look like.

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The Battle of Buariki

I’ve received the permission from Mark Walker, Lock ‘n Load Head Honcho, to share with you a playtest scenario AAR from one of his upcoming games currently in the playtest phase, Heroes of the Pacific. This game is currently on pre-order status, and if you’re interested in it you should head over and pre-order it. I previously had the opportunity at a local gaming convention, Game On, to test the game with one of Lock ‘n Load’s leading playtesters, Mike Panikowski. When asked by Mark if I wanted to continue playtesting I quickly agreed. Hopefully, my enthusiasm for this game in this wonderful series will be accurately shared in this illustrated AAR.

Follow this link to head over to Lock ‘n Load’s website and pre-order Heroes of the Pacific.

Note: All components seen are playtest material, and have been poorly constructed and put together by yours truly, so they do not represent what the final game will look like. 

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Pinned!

This Scenario replicates the movement of forces against unexpectedly strong Argentine defense and fighters.  The British had a hell of a time, moving into the mountains that ringed the town of Darwin and thus began the Battle of Goose Green. Actual losses were about 15 dead and 37 wounded, the Argentine forces lost 50 men and nearly a 100 wounded. Our loss rate in this little battle will prove to be much worse!

So VPs are awarded for unit exits, in good order. The AR team receives points for kills. There are some Arty strikes. Some Air strikes.

It is all in all a deadly little scenario.

In the video posted on the 20th Dec. 2012 I shared each sides reasoning for the setup and likely plans.

By the end of turn one the Argentinians were concerned about their Left Flank being over weight but they hoped to channel the Brits onto a kill zone on the right. Now they faced a choice of re balancing to adjust to the British setup (AR setup first). The Brits see an opportunity to keep the pressure on the AR left and move Sgt Hill towards the enemy. This draws fire and shakes the Sarge and his squads.

The 12.7mm dominates the open ground. The other two platoons of men (6 squads) use overwatch style movement to approach the next ridge. The BBBB leap frogs forward and takes cover.

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